

You control the root component of your character (probably an invisible capsule component).

The thing with video games is, you don't control the character directly. Also the name that will appear on the side panel can be changed in addon preferences.Addon still will be available in armature data properties in both cases.

Side panel is getting clustered very easily in Blender so I made it possible to choose if the addon should appear on the side panel or not."One Direction Only" buttons are available to remove the movement only in one direction if that's what you needed."Make it in place" button removes the forward and lateral movements at once.Mixamo and Unreal rigs are supported for now (See Caveats for details).For long walks through a large 3D scene, it's generally better to use the second solution. You can also vary the NLA strip speed to fix the issue.įor small walks, or walks with some changes in its course, it's probably better to use the first solution. In both case you need to syncrhonize his speed in the 3D scene with the speed of his walk cycle, otherwise the feet will slide. Either you create 2 keyframes to make him go from point A to point B, or you use a Follow Path constraint so that he follows a curve. In that case you need to repeat the action in the NLA Editor and you need to make your character go forward in Object mode. The static walk cycle makes the character walk like on a treadmill, by default it doesn't make your character move forwards in your 3D scene:.Or you can do it with the armature object itself, using keyframes and making it jump from position A to B when it needs to begin its second cycle, and then from position B to C, and so on. There are 2 ways to do it, either in the animation itself, in Pose mode, you need to duplicate the cycle and move the copy a bit further on the right axis, and so on.

With this kind of animation, if you want the character to move in your 3D scene you need to duplicate the bones keyframes and make the second cycle begin at the end of the first one and so on.
